

check for collision between two objects using axis-aligned bounding box (AABB)Ĭontext. ball velocity (start going to the top-right corner) keep track of when need to reset the ball position start in the middle of the game on the right side start in the middle of the game on the left side getContext ( '2d' ) Ĭonst maxPaddleY = canvas. getElementById ( 'game' ) Ĭonst context = canvas. When you become a Patron, you get access to behind the scenes development logs, the ability to vote on which games I work on next, and early access to the next Basic HTML Game. Other Basic Gamesīasic HTML Games are made possible by users like you. Giving attribution is not required, but appreciated. There's no need to ask permission before using these. Based on 1024 by Veewo Studio and conceptually similar to Threes by Asher Vollmer. When two tiles with the same number touch, they merge into one Created by Gabriele Cirulli.
#BLOCK SHOOTER GITHUP HOW TO#
(CC0 1.0 Universal) You're free to use this game and code in any project, personal or commercial. Auto-run How to play: Use your arrow keys to move the tiles. This series is meant to give a basic outline of the game but nothing more. Important note: I will answer questions about the code but will not add more features or answer questions about adding more features. For example, if it hit the topmost part of the paddle it should have a sharp angle upward, whereas if it hit the direct middle of the paddle it should move completely flat towards the other payer. The ball should change trajectory based on where it hit the paddle.Allow the game to be scaled down to a phone size.Use context.fillText() to display the score to the screen

