

We've made the Rich Harvest trophy/achievement slightly easier to unlock by not requiring the completion of a 'hidden' mission story on Mendoza. We've removed a 'prompt' icon from near one of the persistent shortcuts in Mendoza.

We've resolved an issue where Agent 47 would be unable to move without being spotted, when starting as the Asado Chef. We've tweaked the properties of an 'invisible table' in the Gluttony Gobble Escalation. We've made changes to several areas in the Chongqing, so that any NPCs that find themselves outside of the playable area are classified as 'killed' and the bodies are 'hidden'. We've resolved an issue where 47 could see through a specific wall from outside the mansion in Dartmoor. We've resolved an issue where NPCs that were attacked and thrown down an elevator shaft in Dubai would be pacified rather than killed. To ensure that the challenges are completed and tracked accurately, we recommend players complete all objectives and end the mission. We've resolved an issue where the Versatile Assassin challenge on 'The Author' (H1 Patient Zero campaign mission) did not unlock, despite completing all the requirements.

We've resolved an issue where some HUD icons and messages would repeatedly flash during gameplay, depending on specific player actions. We've resolved an issue where several glass panes were missing SFX when being smashed. Now, the game will be more accurate when displaying what mission is best suited to complete a given challenge. We've fixed an issue that could cause the menu UI to incorrectly display the mission that a challenge could be completed on.
